While sneaking, a player is not detected when walking, falling, or shooting a projectile. A vibration is caused by many noisy events, such as a player gliding with elytra, a piston extending or a wet wolf shaking itself off. Sculk sensors can detect vibrations in a 9 block radius around it. However, when active, it changes to a lighter block state without a change to the light level. ![]() ![]() For more information, see Breaking § Speed.Ī sculk sensor has a light level of 1. ![]()
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